Adaptable and well rounded Senior Software Developer and Project Manager.

With over a decade of experience specializing in VR development for educational and skilled trades training, I bring a blend of creativity, technical expertise, and a collaborative approach to unlock your team’s full potential. My work focuses on creating immersive, impactful solutions that enhance real-world skills and drive meaningful engagement.

About Me

My journey into game design began with a school project to create a board game. While the focus was on graphic design, I quickly became captivated by the game design process itself. This passion, combined with countless hours spent experimenting on my family’s computer, led me to Becker College. My studies focused on refining my programming skills and creating immersive and educational products. I graduated with a 4.0 GPA in Game Design with a concentration in Programming.

After graduation, I joined VRSim, where I honed my programming, software design, and project management skills. One of my key achievements was rewriting the physics engine for SimSpray, a VR training tool for paint applications, which helped me progress to lead software developer and project manager for the product and others. Since then, I’ve continued to expand my expertise through diverse projects, developing a reputation for creating innovative, impactful solutions.

When I’m not coding, I enjoy spending time with my family, gardening, woodworking, tackling home improvement projects, cooking, and gaming.

Skills

C++

C#

Unreal

Unity

VR/AR

Git

Rapid Prototyping

AI Integration

Contact Me

Interested in getting in contact with me? Please feel free to contact me via email or filling out some info and I will be in touch shortly.